SmartPeering Landing
Optimal Multi-cloud ISP Network Quality Solution: By intelligently selecting the network entry point, this solution optimizes the last-mile experience for players.
Our Advantage

Non-intrusive, Zero-cost Integration
Simple invocation without the need to integrate an SDK

Full Business Type Coverage
Supports global same-server services

Multi-cloud Deployment
Services can be deployed on clouds with higher cost-performance compute power, compatible with acceleration products from various clouds such as AnyCast

Intelligent Network Selection
70% of network segments result in a delay reduction of over 10%
Product Architecture Implementation

Product Feature Preview
Quality map by cloud vendor
You can clearly understand the actual performance of cloud services in various geographical locations, so you can better choose the appropriate service area and configuration plan according to your own business needs.


Quality map by region
You can intuitively understand the differences in service quality in different geographical locations so that you can make more accurate and effective decisions.
Network quality analysis at minute
Generate data reports every minute to quickly identify and solve network problems and ensure the stability and reliability of network services.




Network quality analysis by ISP
Through these analysis results, ISPs can identify and solve network problems, improve service quality, and provide better and more stable network connections according to user needs.
Network quality analysis at minute
Identify and optimize problems in the network environment in more detail to provide better user experience and service quality.

Customer Story

Indonesia's geography causes varying network latency, with over 100ms delay in the eastern regions when using Singaporean cloud services. After research, a customized IP sample was provided. Following testing, an Indonesian bare-metal plus edge network solution was adopted to enhance player experience.
Case Detail
Through five rounds of network speed testing, the coverage quality of the three major cloud services in North America, Western Europe, and Eastern Europe is compared, while also analyzing the performance and cost of each model. Based on this, an optimal deployment plan that balances quality and cost is proposed to meet business requirements.
Case Detail
A shooting competitive FPS game, which adopts the global hall+battle suit architecture, has high requirements for network quality, and the client to server delay is less than 80ms. However, due to the complex overseas network conditions, there is a lack of effective means to obtain the network delay from different regions and operators to the server.
Case Detail
A well-known game development studio is committed to developing high-quality games and enjoys a good reputation in the game industry. The studio's game works cover many types of games, including action adventure, role playing, shooting, etc. They pay attention to the story of the game, screen performance and play method innovation, and strive to bring unique and unforgettable game experience to players. As the number one project in 2024, the research and development of Moba shooting games is expected to be launched in more than 60 regions worldwide. To ensure that players get the best experience, they need a network with low latency and high stability.
Case Detail
A large multiplayer online first person shooting game has been released and operated steadily worldwide for several years. The game itself has high requirements for network quality delay. The client server delay is higher than 80ms, which affects the player experience. The optimal situation is 50ms. The original game battle clothes are mainly deployed on the public cloud, with high cost.
Case Detail
A large game deploys a large number of game servers in the bare metal machine room of OIT, and the server will generate a large number of real-time data and game logs. To this end, the business needs to deploy multiple database instances and log server instances to handle a large number of concurrent accesses. The business side hopes that OIT can provide intranet load balancing services.
Case Detail
A component service team provides in game real-time communication services for multiple large games. This service has high requirements for network quality delay.
Case Detail