A large shooting competitive game
Customer Background
A first-person shooter (FPS) competitive game uses a global lobby plus battle server architecture, which has high requirements for network quality. The client-to-server latency should be less than 80ms. However, due to the complexity of overseas network conditions and the lack of effective means to obtain the network latency from different regions and operators to the server.
Customer Needs

Need to fully understand the network quality overview between the target area and the server, combining parameters such as latency and packet loss rate, to choose a cloud vendor and deployment area that are more suitable for the business.

Choose the appropriate server according to the business load to improve the stability of the game.

How to monitor the network quality of overseas business areas.

On the basis of meeting quality and technical indicators, try to reduce the cost of infrastructure as much as possible.
Solution
- By conducting network speed tests from various business areas to Tencent Cloud/AWS/GCP nodes and bare metal nodes, choose the cloud vendor and deployment area with the best quality to ensure that the network latency in all areas is below 80ms.
- In the edge areas of public clouds, provide a bare metal local deployment solution, which reduces the average network latency by 30%, and the server cost is reduced by 50% compared to public clouds.
- Provide Benchmark to perform performance tests on cloud servers of various vendors and support business custom tool testing, completely simulating the game usage scenario, and the server selection efficiency is increased by 90%.
- Through network monitoring tools, the business can monitor and respond to network quality alerts and events for designated areas and operators in real time, and the network fault location and resolution time is improved by 50%.
Based on the above data conclusions, it is recommended to adjust the resource deployment strategy for some countries and regions. If cross-regional coverage of Europe and North America is needed, Tencent Cloud's Frankfurt node is the most cost-effective solution. After business verification and user experience data feedback, the adjusted deployment strategy effectively solves the network latency problem for cross-regional players, while choosing Tencent Cloud resources also reduces the cost of infrastructure computing resources by about 50%.
Customer Feedback
For projects that have not been launched, the infrastructure network speed testing function allows us to have a general understanding of the network latency situation from different regions, different operators to the server deployment point in advance, which is of great reference significance for server selection and deployment.
—— Lead Game Developer