Customer Story

Served multiple customers, completed multiple business launch model selection docking, and GINTS is gradually applied to business launch, deployment, cost optimization, network planning and other links to help various industries go to sea. Real cases from all walks of life help you understand how enterprises and employees establish global network connectivity through GINTS.

Customer Story

Global Network Speed Test

Indonesia's geography causes varying network latency, with over 100ms delay in the eastern regions when using Singaporean cloud services. After research, a customized IP sample was provided. Following testing, an Indonesian bare-metal plus edge network solution was adopted to enhance player experience.

Network Speed Test
Benchmark

A Large-Scale MMORPG Game

Through five rounds of network speed testing, the coverage quality of the three major cloud services in North America, Western Europe, and Eastern Europe is compared, while also analyzing the performance and cost of each model. Based on this, an optimal deployment plan that balances quality and cost is proposed to meet business requirements.

Network Speed Test

A large shooting competitive game

A shooting competitive FPS game, which adopts the global hall+battle suit architecture, has high requirements for network quality, and the client to server delay is less than 80ms. However, due to the complex overseas network conditions, there is a lack of effective means to obtain the network delay from different regions and operators to the server.

Network Speed Test
Benchmark

Game Fabric high quality, low latency network

A well-known game development studio is committed to developing high-quality games and enjoys a good reputation in the game industry. The studio's game works cover many types of games, including action adventure, role playing, shooting, etc. They pay attention to the story of the game, screen performance and play method innovation, and strive to bring unique and unforgettable game experience to players. As the number one project in 2024, the research and development of Moba shooting games is expected to be launched in more than 60 regions worldwide. To ensure that players get the best experience, they need a network with low latency and high stability.

Game Fabric

Edge Computing

A large multiplayer online first person shooting game has been released and operated steadily worldwide for several years. The game itself has high requirements for network quality delay. The client server delay is higher than 80ms, which affects the player experience. The optimal situation is 50ms. The original game battle clothes are mainly deployed on the public cloud, with high cost.

Edge Computing

Edge Load Balancer

A large game deploys a large number of game servers in the bare metal machine room of OIT, and the server will generate a large number of real-time data and game logs. To this end, the business needs to deploy multiple database instances and log server instances to handle a large number of concurrent accesses. The business side hopes that OIT can provide intranet load balancing services.

Edge Load Balancer

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