Global Network Speed Test

Customer Background

A large-scale multiplayer online combat game has been globally distributed and has been operating stably for several years. The game itself has high requirements for network quality and latency. If the client-to-server ping latency exceeds 120ms, the gaming experience is poor, and it is essentially impossible to play normally above 180ms.
When expanding into some emerging markets, the game encountered unsatisfactory network coverage quality.

Customer Needs

They hope to understand the network coverage quality of the three major overseas public clouds and OIT bare-metal resources in the following countries and regions, in order to make better decisions on which resources to use to cover players in emerging markets.

The regions with poor gaming experience are as follows:

  • South American market: Argentina, Peru, Colombia
  • South Asian market: Pakistan, Bangladesh, Philippines, Indonesia
  • Middle East and North Africa: Saudi Arabia, Iraq, Egypt

Solution

Combining the regular monitoring results of the GINTS network speed testing system, and extracting the network speed testing data from the past six months, the data situation of the three major public clouds + OIT bare-metal resources covering the aforementioned countries is as follows:

Based on the above data conclusions, it is recommended to adjust the resource deployment strategy for some countries and regions.

After business verification and user experience data feedback, the proportion of user complaints in the aforementioned countries has significantly decreased after adjusting the deployment strategy. The actual game testing data statistics feedback shows that the proportion of players in the aforementioned countries with an average delay of more than 120ms has decreased by 23%.

Customer Feedback

OIT's overseas network quality detection helps the gaming business to better understand the players' network conditions, and choose the appropriate data center to reduce disconnections, latency, and lag in PVP. The server benchmark also helps the business to enhance stability, make appropriate selections based on business load, and reduce costs.

—— R&D Director of a large-scale battle game