Global Network Speed Test
Customer Background
When expanding into some emerging markets, the game encountered unsatisfactory network coverage quality.
Customer Needs

The regions with poor gaming experience are as follows:
- South American market: Argentina, Peru, Colombia
- South Asian market: Pakistan, Bangladesh, Philippines, Indonesia
- Middle East and North Africa: Saudi Arabia, Iraq, Egypt
Solution
Combining the regular monitoring results of the GINTS network speed testing system, and extracting the network speed testing data from the past six months, the data situation of the three major public clouds + OIT bare-metal resources covering the aforementioned countries is as follows:

Based on the above data conclusions, it is recommended to adjust the resource deployment strategy for some countries and regions.
After business verification and user experience data feedback, the proportion of user complaints in the aforementioned countries has significantly decreased after adjusting the deployment strategy. The actual game testing data statistics feedback shows that the proportion of players in the aforementioned countries with an average delay of more than 120ms has decreased by 23%.
Customer Feedback
—— R&D Director of a large-scale battle game