Edge Computing
Customer Background
A large-scale multiplayer online first-person shooter game has been globally distributed and has been operating stably for several years. The game itself has high requirements for network quality latency; client-to-server latency above 80ms affects the player experience, with the optimal situation being 50ms. The original game combat servers were mainly deployed on public clouds, which were costly.
Customer Needs

To complete the migration from public cloud to bare metal without affecting the player experience. While saving costs, further improve network quality and player experience.
The regions to be replaced are as follows:
- European and American market: London, Chicago, Toronto
- South American market: Chile, Mexico
- Middle East market: Dubai
- African market: Nigeria, South Africa
Solution
According to the business demand areas, combined with the GINTS supplier resource pool, provide low-latency, cost-effective, and stable computing resources to support business expansion.
- Rapid deployment of test environment: Use SDWAN technology to connect edge nodes with the game lobby within 1-2 days, quickly delivering a test environment.
- Network optimization: Optimize cross-country network links through IPT access (operator Peering).
- Local deployment: Provide local deployment machine resources for the business in the demand areas to achieve a latency requirement of 50ms, enhancing the player experience.
- Operation and maintenance services: Provide 7*24 operation and maintenance support, and ensure the quality of operation and maintenance through the constraints of SLA and penalty clauses. Provide a monthly service quality report for the game business (including information on resource usage, work order response failure, related fault review, etc.), enhancing the transparency of operation and maintenance.

We have assisted the business in completing the migration from public cloud to GINTS bare metal in areas such as Dubai, London, Chicago, Nigeria, etc., and have been running stably for more than half a year. After business verification and user experience data feedback, after replacing the bare metal service, the average latency of players in the above countries has decreased by more than 20%, and the overall cost has been reduced by more than 50%.
Customer Feedback
After using GINTS bare metal in the Middle East region, during peak evening hours, the latency for players in that region on a certain public cloud and bare metal machines, GINTS bare metal has better latency; the network optimization has reached an excellent level, and it is possible to use bare metal to replace the machines of that public cloud.
After using GINTS bare metal in the European region, the latency for main area players on bare metal machines is better, with the proportion below 50ms higher than that of a certain leading public cloud.
After using GINTS bare metal in the European region, the latency for main area players on bare metal machines is better, with the proportion below 50ms higher than that of a certain leading public cloud.