Benchmark
A performance evaluation and analysis platform for aircraft models based on multiple open-source and business customized testing tools. The platform establishes rating indicators based on industry standards, evaluates common models and disks from multiple cloud vendors, and provides users with selection references.
Our Advantage

Rich data
Include 320 popular models from the four major public cloud vendors

Complete testing
Offer 630 test items covering CPU, memory, network, and application

Intelligent recommendation
Support model ranking, recommendation, and comparison

Analysis report
Provide comprehensive and single metric analysis report

Support customization
Allow normal and custom test models
Product Architecture Implementation

Product Feature Preview
Model matrix & ranking
By combining model matrix and ranking, it is possible to visually compare the advantages and disadvantages of different models on specific tasks, helping decision-makers choose the most suitable model to apply in practical scenarios.


Model recommendations
Accurately matching the most suitable prediction model, classification model, or clustering model is aimed at helping users improve decision-making efficiency, optimize business processes, and achieve maximum data value mining and utilization.
Model comparison
Deeply understand the inherent mechanisms and applicable boundaries of each model, and provide the best solutions for practical business problems, effectively driving the scientific process of data-driven decision-making.




Model test report
Conduct in-depth analysis of various data and propose potential issues and improvement directions for the model, providing strong data support and decision-making basis for model iteration and upgrading, ensuring that the model performs optimally in practical applications.
Customer Story

Indonesia's geography causes varying network latency, with over 100ms delay in the eastern regions when using Singaporean cloud services. After research, a customized IP sample was provided. Following testing, an Indonesian bare-metal plus edge network solution was adopted to enhance player experience.
Case Detail
Through five rounds of network speed testing, the coverage quality of the three major cloud services in North America, Western Europe, and Eastern Europe is compared, while also analyzing the performance and cost of each model. Based on this, an optimal deployment plan that balances quality and cost is proposed to meet business requirements.
Case Detail
A shooting competitive FPS game, which adopts the global hall+battle suit architecture, has high requirements for network quality, and the client to server delay is less than 80ms. However, due to the complex overseas network conditions, there is a lack of effective means to obtain the network delay from different regions and operators to the server.
Case Detail
A well-known game development studio is committed to developing high-quality games and enjoys a good reputation in the game industry. The studio's game works cover many types of games, including action adventure, role playing, shooting, etc. They pay attention to the story of the game, screen performance and play method innovation, and strive to bring unique and unforgettable game experience to players. As the number one project in 2024, the research and development of Moba shooting games is expected to be launched in more than 60 regions worldwide. To ensure that players get the best experience, they need a network with low latency and high stability.
Case Detail
A large multiplayer online first person shooting game has been released and operated steadily worldwide for several years. The game itself has high requirements for network quality delay. The client server delay is higher than 80ms, which affects the player experience. The optimal situation is 50ms. The original game battle clothes are mainly deployed on the public cloud, with high cost.
Case Detail
A large game deploys a large number of game servers in the bare metal machine room of OIT, and the server will generate a large number of real-time data and game logs. To this end, the business needs to deploy multiple database instances and log server instances to handle a large number of concurrent accesses. The business side hopes that OIT can provide intranet load balancing services.
Case Detail
A component service team provides in game real-time communication services for multiple large games. This service has high requirements for network quality delay.
Case Detail